![]() ![]() However, I used SWIG to generate the interfaces from C++ to nearly every scripting language at once You don't need boost, you can do it yourself simply with python libraries. I've embedded python and lua scripting into game engines: I just saw this and had some pointers to help. I'd be happy just to see it get this far. For instance, it might grow while or for loops, etc. The contents would, in fact, constitute a script.Įventually, the scripting DSL might grow more sophisticated than the command API represented by the tools available in the GUI. A scroll through the Command window would be a scroll through the history of your work during the session. It would be nice to see those one-liners appear in the Command box even as they get built though GUI clicks. That might be where it starts as indeed it already has that functionality. It seems to me that the Command box within LC does not have to be limited to a one line script. And there could be an OS command switch to load and execute a script file on LC startup. Eventually, one of those commands could be to read and execute a script from file. ![]() in the UI and that can be typed into the "Command:" box within LC. ![]() I thought we were talking about the commands represented by buttons, etc. Having said that, here is what I hope to see: By command line tools, I don't think we are talking about the OS shell/cli. I recognize that I have not contributed any code to this end, so I submit my ideas as such. ![]()
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